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Bomb Deployment

Bomb Deployment

ID: 28073 | Missiles Skill | Published
Market: Skills > Missiles

Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.

Required Skills (1)

SkillLevel
Missile Bombardment IV

Required For (9)

Charge (7)
Bomb ECM (1)
TypeLevel
Lockbreaker Bomb III
Bomb Energy (2)
TypeLevel
Focused Void Bomb IV
Void Bomb IV
Module (2)
Missile Launcher Bomb (2)

Variations (30)

TypeTierMeta LevelDamage Multiplier BonusDuration BonusExplosion Radius BonusExplosion Velocity BonusFlight Time BonusMaximum damage per second bonusMaximum percentage of target HP damaged per second bonusMaximum Velocity BonusMissile Velocity BonusPrimary attributeRate Of Fire BonusSecondary attributeTraining time multiplier
Auto-Targeting Missiles T1 - +400% - - - - - - - - 167 - 168 3
Breacher Pod Clone Efficacity T1 - - - - - - +400% - - - 168 - 164 5
Breacher Pod Clone Longevity T1 - - +900% - - - - - - - 168 - 164 7
Breacher Pod Launcher Operation T1 - - - - - - - +400% - - 168 - 164 3
Breacher Pod Projection T1 - - - - - - - - 10 - 168 - 164 5
Breacher Pod Rapid Firing T1 - - - - - - - - - - 168 -1100% 164 5
Cruise Missile Specialization T1 - - - - - - - - - - 167 -300% 168 8
Cruise Missiles T1 - +400% - - - - - - - - 167 - 168 5
Defender Missiles T1 - - - - - - - - - +900% 167 - 168 2
Guided Missile Precision T1 - - - -600% - - - - - - 167 - 168 5
Heavy Assault Missile Specialization T1 - - - - - - - - - - 167 -300% 168 5
Heavy Assault Missiles T1 - +400% - - - - - - - - 167 - 168 3
Heavy Missile Specialization T1 - - - - - - - - - - 167 -300% 168 5
Heavy Missiles T1 - +400% - - - - - - - - 167 - 168 3
Light Missile Specialization T1 - - - - - - - - - - 167 -300% 168 3
Light Missiles T1 - +400% - - - - - - - - 167 - 168 2
Missile Bombardment T1 - - - - - +900% - - - - 167 - 168 2
Missile Launcher Operation T1 - - - - - - - - - - 167 -300% 168 1
Missile Projection T1 - - - - - - - - 10 - 167 - 168 4
Rapid Launch T1 - - - - - - - - - - 167 -400% 168 2
Rocket Specialization T1 - - - - - - - - - - 167 -300% 168 3
Rockets T1 - +400% - - - - - - - - 167 - 168 1
Target Navigation Prediction T1 - - - - +900% - - - - - 167 - 168 2
Torpedo Specialization T1 - - - - - - - - - - 167 -300% 168 8
Torpedoes T1 - +400% - - - - - - - - 167 - 168 4
Warhead Upgrades T1 - +100% - - - - - - - - 167 - 168 5
XL Cruise Missile Specialization T1 - - - - - - - - - - 167 -300% 168 10
XL Cruise Missiles T1 - +400% - - - - - - - - 167 - 168 7
XL Torpedo Specialization T1 - - - - - - - - - - 167 -300% 168 10
XL Torpedoes T1 - +400% - - - - - - - - 167 - 168 7
TypeMeta LevelDamage Multiplier BonusDuration BonusExplosion Radius BonusExplosion Velocity BonusFlight Time BonusMaximum damage per second bonusMaximum percentage of target HP damaged per second bonusMaximum Velocity BonusMissile Velocity BonusPrimary attributeRate Of Fire BonusSecondary attributeTraining time multiplier
Auto-Targeting Missiles - +400% - - - - - - - - 167 - 168 3
Breacher Pod Clone Efficacity - - - - - - +400% - - - 168 - 164 5
Breacher Pod Clone Longevity - - +900% - - - - - - - 168 - 164 7
Breacher Pod Launcher Operation - - - - - - - +400% - - 168 - 164 3
Breacher Pod Projection - - - - - - - - 10 - 168 - 164 5
Breacher Pod Rapid Firing - - - - - - - - - - 168 -1100% 164 5
Cruise Missile Specialization - - - - - - - - - - 167 -300% 168 8
Cruise Missiles - +400% - - - - - - - - 167 - 168 5
Defender Missiles - - - - - - - - - +900% 167 - 168 2
Guided Missile Precision - - - -600% - - - - - - 167 - 168 5
Heavy Assault Missile Specialization - - - - - - - - - - 167 -300% 168 5
Heavy Assault Missiles - +400% - - - - - - - - 167 - 168 3
Heavy Missile Specialization - - - - - - - - - - 167 -300% 168 5
Heavy Missiles - +400% - - - - - - - - 167 - 168 3
Light Missile Specialization - - - - - - - - - - 167 -300% 168 3
Light Missiles - +400% - - - - - - - - 167 - 168 2
Missile Bombardment - - - - - +900% - - - - 167 - 168 2
Missile Launcher Operation - - - - - - - - - - 167 -300% 168 1
Missile Projection - - - - - - - - 10 - 167 - 168 4
Rapid Launch - - - - - - - - - - 167 -400% 168 2
Rocket Specialization - - - - - - - - - - 167 -300% 168 3
Rockets - +400% - - - - - - - - 167 - 168 1
Target Navigation Prediction - - - - +900% - - - - - 167 - 168 2
Torpedo Specialization - - - - - - - - - - 167 -300% 168 8
Torpedoes - +400% - - - - - - - - 167 - 168 4
Warhead Upgrades - +100% - - - - - - - - 167 - 168 5
XL Cruise Missile Specialization - - - - - - - - - - 167 -300% 168 10
XL Cruise Missiles - +400% - - - - - - - - 167 - 168 7
XL Torpedo Specialization - - - - - - - - - - 167 -300% 168 10
XL Torpedoes - +400% - - - - - - - - 167 - 168 7

Attributes (8)

IDNameValueUnitStackableHigh Is Good
1047 canNotBeTrainedOnTrial 0 - Yes +
180 primaryAttribute (Primary attribute) perception attributeID Yes +
2807 reactivationDelayBonus (Reactivation Delay Reduction) -10 % Yes +
182 requiredSkill1 (Primary Skill required) Missile Bombardment typeID Yes +
277 requiredSkill1Level 4 - Yes +
181 secondaryAttribute (Secondary attribute) willpower attributeID Yes +
280 skillLevel (Level) 0 - Yes +
275 skillTimeConstant (Training time multiplier) 4 x Yes +

Effects (3)

Outgoing Modifiers (4)

Incoming Modifiers (0)

No modifiers affect this type.