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Azbel

Azbel

ID: 35826 | Engineering Complex Structure | Published
Market: Structures > Engineering Complexes

Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module. The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.

Variations (2)

TypeTierMeta LevelArmor Damage Limit (per second)Armor HitpointsBanned in High Sec SpaceBonus to the Rate of Fire of Guided Bomb Launchers and Burst ProjectorsCapacitor CapacityCapacitor Recharge timeCPU OutputDPS threshold to pause armor repairDPS threshold to pause hull repairDPS threshold to pause shield repairFighter Hangar CapacityFighter Squadron Launch TubesHigh SlotsLauncher HardpointsLow SlotsMaximum Targeting RangeMedium SlotsPowergrid OutputQuantum Core TypeRig SizeScan ResolutionService SlotsShield CapacityShield Damage Limit (per second)Signature RadiusStandup Heavy Fighter Squadrons LimitStandup Light Fighter Squadron LimitStandup Support Fighter Squadron LimitStructure Damage Limit (per second)Structure Hitpoints
Raitaru T1 - 5,000 1,200,000 - - 100,000 3,600,000 12,000 500 500 500 - - 3 1 1 350,000 2 800,000 56,203 2 65 3 2,400,000 9,600,000 50,000 - - - 5,000 1,200,000
Sotiyo T1 - 75,000 18,000,000 1 -3100% 400,000 7,200,000 38,000 7,500 7,500 7,500 400,000 5 6 3 3 400,000 4 3,000,000 56,208 4 45 6 22,500,000 90,000,000 150,000 2 5 4 75,000 72,000,000
TypeMeta LevelArmor Damage Limit (per second)Armor HitpointsBanned in High Sec SpaceBonus to the Rate of Fire of Guided Bomb Launchers and Burst ProjectorsCapacitor CapacityCapacitor Recharge timeCPU OutputDPS threshold to pause armor repairDPS threshold to pause hull repairDPS threshold to pause shield repairFighter Hangar CapacityFighter Squadron Launch TubesHigh SlotsLauncher HardpointsLow SlotsMaximum Targeting RangeMedium SlotsPowergrid OutputQuantum Core TypeRig SizeScan ResolutionService SlotsShield CapacityShield Damage Limit (per second)Signature RadiusStandup Heavy Fighter Squadrons LimitStandup Light Fighter Squadron LimitStandup Support Fighter Squadron LimitStructure Damage Limit (per second)Structure Hitpoints
Raitaru - 5,000 1,200,000 - - 100,000 3,600,000 12,000 500 500 500 - - 3 1 1 350,000 2 800,000 56,203 2 65 3 2,400,000 9,600,000 50,000 - - - 5,000 1,200,000
Sotiyo - 75,000 18,000,000 1 -3100% 400,000 7,200,000 38,000 7,500 7,500 7,500 400,000 5 6 3 3 400,000 4 3,000,000 56,208 4 45 6 22,500,000 90,000,000 150,000 2 5 4 75,000 72,000,000

Attributes (74)

IDNameValueUnitStackableHigh Is Good
2035 armorDamageLimit (Armor Damage Limit (per second)) 15000 HP Yes +
267 armorEmDamageResonance (Armor EM Damage Resistance) 0.8 % No -
268 armorExplosiveDamageResonance (Armor Explosive Damage Resistance) 0.8 % No -
265 armorHP (Armor Hitpoints) 3600000 HP Yes +
269 armorKineticDamageResonance (Armor Kinetic Damage Resistance) 0.8 % No -
270 armorThermalDamageResonance (Armor Thermal Damage Resistance) 0.8 % No -
524 armorUniformity 1 - Yes +
482 capacitorCapacity (Capacitor Capacity) 200000 GJ Yes +
2790 cargoDeliveryRange (Maximum cargo deposit range) 10000 m Yes +
48 cpuOutput (CPU Output) 22000 tf Yes +
2253 ECMResistance (ECM Resistance) 1.0E-5 % Yes -
113 emDamageResonance (Structure EM Damage Resistance) 0.8 % No -
2045 energyWarfareResistance (Capacitor Warfare Resistance) 1.0E-5 % No -
111 explosiveDamageResonance (Structure Explosive Damage Resistance) 0.8 % No -
2244 fighterAbilityAntiCapitalMissileResistance 1 % Yes -
2055 fighterCapacity (Fighter Hangar Capacity) 300000 m3 Yes +
2739 fighterStandupHeavySlots (Standup Heavy Fighter Squadrons Limit) 0 - Yes +
2737 fighterStandupLightSlots (Standup Light Fighter Squadron Limit) 3 - Yes +
2738 fighterStandupSupportSlots (Standup Support Fighter Squadron Limit) 3 - Yes +
2216 fighterTubes (Fighter Squadron Launch Tubes) 3 - Yes +
1927 hackable 1 1=True 0=False Yes +
2751 hiddenArmorHPMultiplier 1 x No +
2750 hiddenMissileDamageMultiplier 1 x No +
14 hiSlots (High Slots) 4 - Yes +
9 hp (Structure Hitpoints) 14400000 HP Yes +
109 kineticDamageResonance (Structure Kinetic Damage Resistance) 0.8 % No -
101 launcherSlotsLeft (Launcher Hardpoints) 2 hardpoints Yes +
12 lowSlots (Low Slots) 2 - Yes +
797 maximumRangeCap (Theoretical Maximum Targeting Range) 490000 m Yes +
192 maxLockedTargets (Maximum Locked Targets) 8 - Yes +
76 maxTargetRange (Maximum Targeting Range) 380000 m No +
13 medSlots (Medium Slots) 3 - Yes +
3355 pauseArmorRepairDpsThreshold (DPS threshold to pause armor repair) 1500 HP Yes +
3356 pauseHullRepairDpsThreshold (DPS threshold to pause hull repair) 1500 HP Yes +
3354 pauseShieldRepairDpsThreshold (DPS threshold to pause shield repair) 1500 HP Yes +
11 powerOutput (Powergrid Output) 1800000 MW Yes +
55 rechargeRate (Capacitor Recharge time) 5760000 s Yes -
2135 remoteAssistanceImpedance (Remote Electronic Assistance Impedance) 1.0E-5 % Yes +
2116 remoteRepairImpedance (Remote Logistics Impedance) 1.0E-5 % Yes +
1547 rigSize (Rig Size) 3 1=small 2=medium 3=l Yes +
1137 rigSlots (Rig Slots) 3 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 500 points No +
209 scanLadarStrength (Ladar Sensor Strength) 500 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 500 points No +
208 scanRadarStrength (RADAR Sensor Strength) 500 points No +
564 scanResolution (Scan Resolution) 55 mm No +
2112 sensorDampenerResistance (Sensor Warfare Resistance) 1.0E-5 % Yes -
2056 serviceSlots (Service Slots) 5 - Yes +
263 shieldCapacity (Shield Capacity) 4500000 HP Yes +
2034 shieldDamageLimit (Shield Damage Limit (per second)) 18000000 HP Yes +
271 shieldEmDamageResonance (Shield EM Damage Resistance) 0.8 % No -
272 shieldExplosiveDamageResonance (Shield Explosive Damage Resistance) 0.8 % No -
273 shieldKineticDamageResonance (Shield Kinetic Damage Resistance) 0.8 % No -
479 shieldRechargeRate (Shield recharge time) 999999999999 s Yes -
274 shieldThermalDamageResonance (Shield Thermal Damage Resistance) 0.8 % No -
484 shieldUniformity 1 - Yes +
552 signatureRadius (Signature Radius) 100000 m No -
2115 stasisWebifierResistance (Stasis Webifier Resistance) 1.0E-5 % Yes -
2601 strEngCostBonus 0.96 - Yes +
2600 strEngMatBonus 0.99 - Yes +
2602 strEngTimeBonus 0.8 - Yes +
2749 structureAoERoFRoleBonus (Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors) -20 % Yes -
2036 structureDamageLimit (Structure Damage Limit (per second)) 15000 HP Yes +
2743 structureFullPowerStateHitpointMultiplier 1 - Yes -
2805 structurePowerStateArmorPlatingMultiplier 0 - Yes +
3101 structureRequiresDeedType (Quantum Core Type) Azbel Upwell Quantum Core typeID No -
2339 structureServiceRoleBonus -25 % Yes +
2268 tetheringRange (Maximum tethering range) 10000 m Yes +
110 thermalDamageResonance (Structure Thermal Damage Resistance) 0.8 % No -
1919 tierDifficulty 4 - Yes +
136 uniformity 1 - Yes +
1132 upgradeCapacity (Calibration) 400 points Yes +
1154 upgradeSlotsLeft (Rig Slots) 3 - Yes +
2113 weaponDisruptionResistance (Weapon Disruption Resistance) 1.0E-5 % Yes -

Outgoing Modifiers (21)

Effect Func Modifying Attr Op Modified Attr Skill Group
engComplexServiceFuelBonus LocationGroupModifier structureServiceRoleBonus PostPercent serviceModuleFuelAmount - Structure Engineering Service Module
engComplexServiceFuelBonus LocationGroupModifier structureServiceRoleBonus PostPercent serviceModuleFuelOnlineAmount - Structure Engineering Service Module
structureFullPowerStateHitpointModifier ItemModifier structureFullPowerStateHitpointMultiplier PostMul shieldCapacity - -
structureFullPowerStateHitpointModifier ItemModifier structureFullPowerStateHitpointMultiplier PostMul armorHP - -
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent speed - Structure Guided Bomb Launcher
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent duration - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationTargetIlluminationBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationWeaponDisruptionBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationECMJammerBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationSensorDampeningBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent capacitorNeed - Structure Burst Projector
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul emDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul explosiveDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul kineticDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul thermalDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul emDamage - Structure Anti-Capital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul explosiveDamage - Structure Anti-Capital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul kineticDamage - Structure Anti-Capital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul thermalDamage - Structure Anti-Capital Missile
structureHiddenArmorHPMultiplier ItemModifier hiddenArmorHPMultiplier PostMul armorHP - -
structureHiddenArmorHPMultiplier LocationGroupModifier structurePowerStateArmorPlatingMultiplier PostMul armorHpBonus - Structure Armor Reinforcer

Incoming Modifiers (0)

No modifiers affect this type.